Gallery For attachment images, see SCAR-L/Attachments.
#Call of duty scar h free
Stopping power and ammunition may be a problem in later waves, though, especially because it is not carried by any enemy type, which prevents the scavenging of free ammunition from fallen foes. The SCAR-L is a popular choice for early and later stages of gameplay, due to its moderate damage, clear iron sights, and low recoil. The SCAR-L is available in Survival Mode at level 5 and costs $3000. It is also used by the Inner Circle in Light 'Em Up. It is also found in mission Vertigo and is an alternate weapon in Fatal Extraction. The SCAR-L is used by the player providing overwatch in the Mission Mode challenge Invisible Threat, and a starting weapon in the missions Little Bros, Server Crash, and Light 'Em Up (with Extended Mags in the latter). The SCAR-L is available for both Survival and Mission modes. Thus, the M4A1 is better suited to close range encounters, while the SCAR-L makes for a good general-purpose weapon for use at all ranges. The M4A1 has an advantage due to it dealing higher damage at close range due to higher bullet damage and a slightly higher ROF, and only having slightly more recoil, and only a slightly slower reload time.
The SCAR-L has advantages due to its clearer iron sights, more predictable recoil, a slightly faster reload time, and a longer three-hit kill range. A player with an accurate shot may not prefer this weapon over one that has more lethality, whereas a player that would want extra accuracy would gladly welcome the SCAR-L into their arsenal.ĭue to early unlock times, the SCAR-L is commonly compared to the M4A1 for which Assault Rifle to start off with. However, its strengths aren't as apparent compared to other Assault Rifles, but the SCAR-L's main strength is that it has next to no weaknesses, barring a lower than average damage per bullet. In conclusion, the SCAR-L is a forgiving weapon that won't be taken down easily. The SCAR-L's precise iron sights nullify usefulness from optical attachments, so players can opt out for a modification, such as a Silencer or Extended Mags. As well, the recoil is minimal, so Kick isn't as effective, and allows another proficiency to be taken in its place. For example, since the SCAR-L reload cancels so effectively, Sleight of Hand is not needed, allowing for another Blue perk to be chosen. The SCAR-L has a 30 round magazine, and does not deplete it at a high rate, but is faster than the slower-firing Assault Rifles.ĭue to this weapon's strengths, classes should be made to take advantage of them. Mobility is on par with other Assault Rifles (barring the FAD), the hip-fire cone is somewhat large, and the reload time is very swift if reload cancelling is done correctly. Handling traits of the SCAR-L are relatively moderate. This more or less obviates the need for optical attachments or the Kick Proficiency. The iron sights are very clear, and recoil is a mild upwards pull. While it won't be the weapon's defining feature, the damage output of the SCAR-L is acceptable.Īccuracy of the SCAR-L is very good. The range of the SCAR-L is rather decent, retaining three hit kills until about 25 meters.
But almost as soon as damage starts to drop off, it will become a four hit kill, and then the minimum damage becomes a five hit kill. Before the damage dropoff, three hit kills can be achieved. The SCAR-L is a low damage-per-bullet Assault Rifle.
It can also be seen inside Makarov's fortress where It can be picked up from the Ultanationalists and the Inner Circle. 45 and rarely used by Delta Force and U.S. The SCAR-L makes a campaign appearance in the mission " Bag and Drag" with an ACOG Scope, along with an USP.